THE TELL

DOSSIER // THE TELL

CASE ID: TT-829-01-LOG

Case files →

Daily Case — a new case file every day

Interrogate the suspects yourself,
and uncover the real culprit

This isn't a mystery game where you pick from preset choices. One question is one turn. Dig into a suspect's tone, evasions, and contradictions to expose the truth of the case.

THE TELL is a web mystery game you can start instantly — no install required.

Log in to save your play history.

INTERROGATION LOG

If mystery games have left you wanting more

ISSUE-01

Preset choices make it hard to feel like you actually solved it

Most mystery games come down to picking an answer from 3–5 options. You follow the story, but the chance to press a suspect directly or ask exactly what you want is limited.

> Deduction boxed into 3–5 choices

ISSUE-02

Escape rooms and crime scenes are fun, but cost time and money

Offline escape rooms and mystery experiences usually run 60 minutes or more and charge per person. When you just want to use your head for 10–20 minutes, the barrier is high.

> 60+ minutes per session, cost per head

ISSUE-03

Simple web games end fast and rarely pull you in

Games that finish in a few clicks are low-stakes, but the thrill of deduction is thin. THE TELL starts quick, yet every question demands a judgment call.

> A dense case in 10–20 minutes

CASE FILE

Three things you'll experience in THE TELL

INTERROGATION

10+ judgments

Interrogate suspects directly

Each case features several suspects. Instead of preset choices, you type your own questions and dig into the case.

Over 10 active judgment calls on average within a single case

TURN SYSTEM

1 question = 1 turn

One question = one turn

You can't fire off endless questions. Because one question is one turn, you have to craft every question with care.

Cuts the idle chatter and sharpens the tension of every question

CASE FILE

10–20 min play

Play by the case

THE TELL delivers one case as one unit of content. Read the case background, interrogate the suspects, and name the final culprit.

Start instantly with no install and close out a full case

WITNESS NOTE

What early players are saying

PLAYER LOG

Kim Do-yun

Escape Room Club Organizer

"It wasn't tapping choices — it really felt like I was the one doing the interrogating."

I'm a regular at escape rooms and crime-scene games, and THE TELL works a little differently. Less about hunting for hints, more about digging out the off notes in what a suspect says. I played about 15 minutes, and the best part was that my friends and I all asked completely different questions.

[ DATA: 15 min played, deductions compared with 3 friends ]

CASE REVIEW

Lee Seo-hyun

Game Review Blogger

"I started it casually, then found myself agonizing over every single question."

With most web games the pattern shows itself after a few clicks, but THE TELL was different. The pressure of finding the culprit within a limited number of turns makes you weigh each question carefully. When a suspect gave a vague, evasive answer, I immediately wanted to go back and press them again.

[ DATA: 30+ seconds on average to settle on a single question ]

LIVE STATUS

04

Published Cases

12

Solved Cases

1:1

Question:Turn Ratio

FREE

Free Trial

Today's case — how many turns
will it take you to reach the truth?

THE TELL runs right in your browser, no install needed. Your first case is free to play: question the suspects directly and name the final culprit.

"More than getting the answer right, what matters is which question brings you closer to the truth."

One small clue, one strange turn of phrase, one repeated lie.
The real culprit is hiding in the conversation.

FILE: TELL-LANDING-001 | STATUS: ACTIVE | ENCRYPTION: NONE
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